In the current age of digital technology, it is no surprise that the younger generation are often drawn towards technology and its many advancements. Technology has infiltrated many aspects of modern life and it is common for children and youths to be exposed to a range of digital devices, software and gadgets.

The impact of technology on the younger generation is becoming increasingly clear; from the way they engage with each other socially and the way they learn in the classroom. But just what is the overall effect of technology on the younger generation and what challenges do we face if we allow the impact of technology to go unchecked?

Impact of Technology on the Younger Generation  

The younger generation are the most likely to be exposed to a range of digital devices and technologies, which can have both positive and negative implications. We will explore these effects and the challenges we may face in the future.

Positive Impact  

The use of technology by the younger generation can have positive implications with regards to education, communication, collaboration and leisure activities.

Education

Technology is proving to be an invaluable tool in classrooms around the world. Modern technologies such as tablets and interactive whiteboards are being used to enhance the way students are learning and to provide innovative ways for lessons to be presented to pupils.

Communication

The age of the internet and mobile connectivity has revolutionized the way in which people, including the younger generation, communicate and keep in touch with each other. Social networks such as Facebook, Twitter and Instagram have allowed younger generations to stay connected with their friends, which can be beneficial for staying in touch with family, managing friendships and for expanding their social networks.

Collaboration

The younger generation are more adept at using technology, which can be beneficial when it comes to working together on projects. Online collaboration tools have allowed the younger generation to share information and work together on assignments and group projects, with the help of real-time feedback.

Leisure

Technology can also be used as a way of facilitating leisure activities, such as playing video games, watching movies and listening to music via digital platforms. Such activities can be enjoyed alone or together on multi-player platforms, making it easy to help the younger generation connect and socialize online.

Negative Impact  

Although technology can have many positive implications for the younger generation, there are also risks and challenges that must be taken into account. These risks can include cyber bullying, impaired learning, a disconnect with reality and addiction.

Cyber Bullying

The rise in technology has also seen an increase in cyber bullying and online troll culture. This can have particularly damaging consequences for the younger generation, who can be vulnerable to malicious comments, threats and cyber bullying.

Impaired Learning

The reliance on technology for learning can also be an issue, as it can interfere with the ability of the younger generation to process the information they are learning. This is because technology can be used as a ‘passive’ learning tool, rather than an active one.

Disconnect With Reality

The over-exposure to technology and digital devices can cause the younger generation to become detached from reality. This is because they are spending less time interacting with people and the environment around them, as they focus on their digital devices.

Addiction

The potential for technology to become addictive is a major concern, as it can lead to the younger generation becoming dependent on their digital devices and losing out on valuable, quality time with family and friends.

Although there have been many positive implications in terms of the use of technology by the younger generation, there is also a need for us to be mindful of the risks and possible challenges that technology can cause, in order to ensure the health and wellbeing of this generation.